I have finished the active time bar, and I have taken someone's Battle interface in order to finish it. The time bar works for now if all we do is base how fast it goes on the amount of speed the character has.
1 thing that came up though was Drew sending me the buggy game prototype. It seems like he couldn't get his characters to move as it should move. I have tried to play around with it, but I didn't really find the cause that made this problem. For now, I'm not quite sure how we can fix it and I hope Drew is able to find a way to fix the problem. However, 1 thing I need to work on is getting codes for the monster reappearance.
I will post the active time bar as soon as possible for my teammates to work on. My next few weeks will be focused on getting everything into place although the Chrono Trigger battle system isn't made yet.
My Ruby forum isn't progressing very well thus far, so I can't promise a fully functional Chrono Trigger battle system. However, we will at least have a finaly fantasy sprite system...
Monday, November 5, 2007
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